Conference Cancelled

Day 1 – was to be Minds On Technology and Engineering
Friday 14th June 2019

Draft Agenda

Master of Ceremonies Peter Thompson

8: 00 – 8:45       Registration

8:50 – 9:05        Opening and Welcome to Country

9:10– 9:55         Keynote:  Engineers shape our world.

10:00 – 10:50     Why Digital? Digital Disruption and 21st century employer needs.  Peter Thompson

Feeling the pressure about digital technologies?  A brief exploration of the reasons why we, as educators preparing students for their future, need to take on new technologies.

10:50 – 11:10     Morning tea and networking

11:10 – 11:50     S.I.S.P. Partnerships that support and strengthen technology and engineering education through Integrative STEM Education approaches   Scott Sleap/Matt Scott

The broader STEM community includes those at the local, state, national, and international levels who are interested in promoting STEM. This session will provide examples of how those involved in STEM Education connect and partner with the STEM community and how they help bring STEM to life using technology and engineering.

11:55 – 12:30  Digital Technologies in the Curriculum       Mark Tyler

This session will provide a forum for participants to hear about curriculum updates and ask the Board Inspector Technology any questions regarding the implementation of new syllabi.

12:30 – 1:15       Lunch

1:15 – 1:55        Identifying and discussing research that supports best practice in technology and engineering educationStephen Clayton (Premier’s Scholarship)/Alesha Bleakley (Churchill Fellow)

This session discusses how research and scholarship can be used to identify and inform best practices in technology and engineering education and its role in bringing STEM to life.

2:00 – 2:50        Implementing the cross curricula priorities – Aboriginal and Torres Strait Islander histories and culture        Christine Evans

3:00 – 3:50        TBA

Day 2 & 3 – Was to be Hands On Technology and Engineering
Saturday 15th – Sunday 16th June 2019

Workshop Descriptions
1 workshop for the whole weekend

AutoDesk Fusion 360

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This is a course introducing educators to Fusion 360. Fusion 360 is Autodesk’s leading CAD solution. It connects your entire product development process in a single cloud-based platform that works on both Mac and PC.  Using Fusion 360 you able to create iterations of your design ideas, create assemblies and make photorealistic renderings and animations.You can generate tool paths and use the 3D printing workflow to create a prototype direct from the software.  This software is free to students and teachers.
Participants will leave the course able to install and draw products suitable for high school technology and engineering subjects.  They will be able to manage Fusion 360 in a school environment and develop resources for use in the classroom.
The presenter has extensive knowledge and experience with NSW Technology curricula.  You will see how this digital technology can fit new syllabus requirements.

Laser and Scroll Saw Marquetry and Veneering

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Learn the basics of working with veneers using both digital technologies  (laser) and scroll saw techniques to create decorative marquetry pieces, with a wide range of timber veneers. In this workshop participants will learn about commercial veneers and how to cut both straight and curved line repeating patterns to create interesting and beautiful effects.  An easy way for your students to add veneered patterns to their projects such as skateboards and serving trays. This course is open to all skill levels from absolute beginners to those with some experience. Costs include all materials and a vacuum bag to take away.

Coding + Game Development using Unity®

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This course has been designed for absolute beginners through to experienced programmers and covers a lot more than just coding: • Learn to write code and create commercial quality games using Unity® ( www.unity3d.com ) – the most popular game development engine. • Create realistic virtual worlds with sky, ocean and trees which blow in the wind as well as characters, and vehicles to explore the world. • Write code in C# to create conditional statements, loops, functions, keyboard controls, detect collisions, create spawn points and manipulate physics. • Discover the 3 most common types of artificial intelligence used in video games and create your own AI Bots to chase the player, react based on distance from the player and navigate complex environments without bumping into walls. • Plus … creating and saving projects, debugging scripts, particle systems, lighting, shadows and much more. Teachers will return to the classroom able to create multidiscipline activities resulting in commercial quality student projects. Targeted concepts are Computational and Algorithmic thinking, Project Based Learning, Design Thinking, and Integrated Learning.

Digital Control Technologies – an introduction to IoT/M2M

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This workshop is an easy introduction to IOT/M2M Control Technologies. It addresses some Outcomes from the Digital Technologies, Engineered Systems and Materials Technologies Contexts of the new Technology Mandatory syllabus while learning to code a microprocessor. The course will introduce concepts of coding with real world devices, an introduction to microprocessors via a locally developed board with built in I/O, motor driver, multiple LEDs, LDR, buzzer output.
This is a low-cost entry appropriate to schools using free software for simulation and experimentation.
Course costs include 1 ‘Techstarter’ board. Additional boards are available for purchase.Participants will engage in discussion regarding problem/project based learning, its application in the classroom and how to develop appropriate assessment methodologies.Targeted concepts are Project Based Learning, Design Thinking, Computational and Algorithmic thinking and Integrated Learning.

Digital Storytelling

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In this workshop, Adobe Education Leader Michelle Dennis will demonstrate how teachers can use Adobe products to document and support a STEM design process and create a simple Video Game in Scratch.  Educators will have the opportunity to work in teams to create a video game using Scratch, create a video pitch using Adobe Premiere Rush and Adobe Spark Page and Post.

 Particpants will need access to either an iPad or a laptop.

 Participants using an iPad will need to download the following apps:

  • Adobe Premiere Rush
  • Adobe Capture CC
  • Adobe Spark Page
  • Adobe Spark Video
  • Adobe Spark Post
  • Flipgrid

 Participants using laptops will need to download and install:

  • Adobe Premiere Rush

They will need to also install the following app on their phone (Apple or Android):

  • Adobe Capture CC

 

Introduction to Coding using Scratch

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This course will introduce teachers to the programming language SCRATCH from MIT.  Scratch is a free download.  It is a gentle introduction to coding and is appropriate for absolute beginners.  Scratch and Scratch Junior are used to teach a range of subjects in the curriculum in an engaging way.
The contemporary popularity of computational and algorithmic thinking leads to curriculum development that embodies these concepts.
Learn to make students CREATORS of technology solutions and not just consumers.
The tools and pedagogical approaches presented in this course aids teachers to develop meaningful activities using real world project based approaches.  Use it in many cross-curricular activities.
Targeted concepts are Project Based Learning, Design Thinking, Computational and Algorithmic thinking and Integrated Learning.

Participants need to bring a laptop with Scratch installed.
Here is the link:
 https://scratch.mit.edu/download
A mouse is also recommended.

River Pours – Playing with Recycled Timber

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Have you always wanted to know the Tips & Tricks of doing River Pours? How to get rid of those pesky air bubbles in Pour on finishes? Or how to achieve great finishes using recycled timber?

What products and requirements for internal and external conditions?

This workshop will give you all the Tips & Tricks and correct products to do River Pours and more. By doing your own projects you will be loaded up with heaps of techniques for working with recycled and new timber for making unique woodwork projects. You will gain Tips & Tricks on how to take very ordinary pieces of timber from fence palings to slab timber and turn them into one off masterpieces. The plan is for you to bring manageable pieces of 2nd hand timber with you to play with over the two days. We will do the pouring / Epoxy coating on Saturday and finishing on Sunday.

We will provide you with a list of goodies (Do not sweat if you do not have timber – we can supply) and tools you will need to bring.

Topics covered include:

  • River Pours in slab timber for Table Tops and wall features.

  •  Repurposing recycled timber including how to clean up fill cracks and finishing options.

  • High gloss pour On finish equivalent to 40 Plus coats of varnish.

  •  Clear finishing timber with Clear System.

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